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He’s evil, callous, quirky, nasty, brutal, amoral and good at being bad.
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The BBEG is front and center, introduced in adventure 1, encountered and fought against several times across the campaign. One warning: you can’t just lift HR and drop it into other settings without massive amounts of work.ģ. It provides the much-anticipated opportunity to punch one of the biggest evils of the setting in the face. It touches upon core themes of the setting and is heavily nested in its history. It has a clear, believable and complex plot which goes from point A to point B to point C while at the same time allowing for multitude of side treks, optional quests and player-driven initiatives.Ģ. Let me quickly list some of the most important things which Hell’s Rebels gets right:ġ. This review applies to all 6 books because their quality and style are so consistent that you don’t even notice the fact that they were written by 6 different authors. Of all the AP, it is the one that’s most coherent, approachable and GM-friendly. Hell’s Rebels is the best Paizo Adventure Path. *DISCLAIMER*: This is a single review for all adventures in this AP. A menagerie of new monstrous threats, by Michael McCarthy, Alistair Rigg, and Todd Stewart.A daring rescue attempt in the Pathfinder's Journal, by Stephanie Lorée.A look into the faith and worshipers of Mahathallah, by F.A gazetteer of Vyre, the City of Masks, by Richard Pett."Dance of the Damned," a Pathfinder adventure for 7th-level characters, by Richard Pett.This volume of Pathfinder Adventure Path continues the Hell's Rebels Adventure Path and includes: And, of course, Barzillai Thrune won't take these new developments lying down-what retribution might one of Cheliax's most dangerous inquisitors have in store for the Silver Ravens? Yet nothing is as simple as it seems, and the dangers awaiting the rebels are not always those that can be defeated with a spell or a sword.
#Dungeon of the damned hints free#
But before the Silver Ravens can strike against diabolic House Thrune, they must forge alliances with nearby tribes of aquatic elves and the free city of Vyre to cut off Cheliax's easy sea and land routes, forcing Lord-Mayor Barzillai Thrune to rely solely on his resources at hand to defend his control of Kintargo.
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Having successfully established a hideout in the city of Kintargo, the heroes of the growing rebellion are poised to take back the city.
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